The game also can be overly vague with what the next step is this can become a problem when you don't know exactly where you have to reexplore in order to move on (looking at you, Chapter 1). Chapter 2 has a somewhat infamous section where you need a rare random drop to proceed with the story (I got it within four battles, but there are tales of those who've played for hours to come up empty handed). New Game+ adds additional information that didn't help the overall narrative. The first playthough has a narrative inconsistency that is bothersome, although it can be missed. Meanwhile, the top screen isn't showing anything more but your characters. Item stats are on the right hand column and you're going to have to scroll to find the item's spells and then click on the spell and wait for that line to scroll for the full effects. Item descriptions and spell descriptions are on a single line at the top of the menu and a lot of the time you're going to wait several seconds to see if you have the right healing item or not. The menus, especially for items and equipment, is tightly packed on the bottom screen in an attempt to try and show you all the info at once. The first playthrough is the bad ending, while New Game+ has the good ending but you have to make sure you do the additional steps (which can be easy to miss). You will get more information if you explore and sometimes reexplore rooms, which is a nice touch. The story is fun, but nothing revolutionary. I liked the battle system well enough that I spent a lot of time just farming for equipment. Characters already have their defined roles (knight-like, archer, mage), but the equipment and the spells attached to the equipment, along with skills, allows for flexibility. Buffs, debuffs, and status afflictions play a critical roll. If you're not paying attention, you will be destroyed by enemies you may have already defeated a dozen times over. It is complex enough that you can never get away with just spamming attack. The only experience characters get will determine when new skills are available all other stats are determined by your equipment, which can be improved by swapping to whatever you win from battles, and melding repeat items together or melding new spells to the equipment. Dice are required for some moves, while other moves can be enhanced with dice you've stored. Battles are turn based with each character being allowed a major move (attack, magic, item) and a minor move (skill) per turn. You play as a party of three, traversing through some ruins and learning that their original quest is not all that it seems. However, it is a better conclusion than the blink and you'll miss it happy ending, which doesn't even have the benefit of the hidden implications of the first ending RE: the unreliable narration of the narrated story.ģ3h PlayedCrimson Shroud is a modified Dungeons & Dragons experience for the 3DS, including the dice rolling and the visuals (all the characters and monsters are figurines). The 'Bad Ending' might not be great, and the promise of a better one is what kept me going through the double length of the NG+ runthrough. Oh, and don't even get me started on that ending. Almost feels like a (bad) Director's Cut in that aspect, especially as NG+ is where the majority of the "There is a key *somewhere* in the castle - good luck finding it!" treasure hunts (of sort) are placed, easily this games worst feature. In fact, I'd say for all the great details it adds - the first edition of the book you find in the hidden underground tower, the prince's room which, after several visits you discover his unfortunate end - that it only adds *more*, it doesn't broaden your understanding of this world in the way the central story does. 25h 17m PlayedIt's amazing how much NG+ does to both broaden the games mechanics and difficulty while not really doing anything with the various plot threads it has developed.
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