![]() ![]() The expansion will raise the game's level cap from 12 to 14, and it adds new spells, abilities, and talents for all 11 classes. Yes, this expansion has long been promised, and in a way it represents the final backer promise. For spoilers about the lore, please skip down, because first, I want to cover what's new in 'The White March Part I,' and how it will change the greater game. Having seen the expansion in action and having talked to the team at Obsidian (lead by Producer Brandon Adler) about the new features and lore, I'm comfortable with pointing out just how much more is in the works than just checking the box in terms of a expansion that was promised back in the Kickstarter phase. It's pretty clear that with Obsidian and Paradox Entertainment actively developing for 'Pillars' (as opposed to say, ditching it and moving on to a new project), the idea of expanding the game is being fully explored. It's even more ambitious than the name, 'Pillars of Eternity: The White March: Part I' suggests. ![]() Thus, it should come as no surprise that the first expansion for 'Pillars' is most definitely ambitious in aspect and scope. ![]() That was before the Kickstarter-rattling ' Pillars of Eternity' hit the market. The idea of a proper game expansion is something of a lost art, what with forgettable, shoddily produced DLC regularly being slapped with the title of 'Expansion.' Of course, isometric RPGs were also considered a lost art not all that long ago. Even Obsidian is surprised at how the base game will change. ![]()
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